<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.8.2" -->
<rss version="0.92">
<channel>
	<title>Aparadine Devlog</title>
	<link>http://personal.aparadine.com</link>
	<description>Unread rantings from an underinformed individual</description>
	<lastBuildDate>Sun, 31 Jan 2010 09:58:15 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Django Again</title>
		<description>Back when I was initially designing Atlarius, I toyed with the idea of using Django to create it. In fact, I went so far as to begin to describe the data models using Django's system. I found, however, that a limitation in the way I could describe the models caused ...</description>
		<link>http://personal.aparadine.com/2010/01/31/django-agai/</link>
			</item>
	<item>
		<title>Alpha users revolt; demand more content</title>
		<description>Well, perhaps nothing so dramatic as the title implies. Yet several of my (volunteer) testers indicated that they felt the alpha test would contain more content instead of just a pure technical shell. Since I am more or less at the mercy of my testers, I have decided to delay ...</description>
		<link>http://personal.aparadine.com/2010/01/28/alpha-users-revolt-demand-more-content/</link>
			</item>
	<item>
		<title>Atlarius Incoming!</title>
		<description>The time is almost here. Many, many hours of development have gone into the overall product. Now, finally, that effort is about to come to fruition. It is almost time for the Atlarius closed alpha! So for all the people who have offered to test the game, your time is ...</description>
		<link>http://personal.aparadine.com/2010/01/04/atlarius-incoming/</link>
			</item>
	<item>
		<title>Templating System At Work</title>
		<description>You can see screenshots of the default game engine interface here (one, two, three). 

Now, here is the same code powering a new template I dropped into the gamedata folder: One, Two, Three. None of the engine code was changed to make this new interface. Delete the gamedata folder and ...</description>
		<link>http://personal.aparadine.com/2009/12/20/templating-system-at-work/</link>
			</item>
	<item>
		<title>New Release: Amun v1.1</title>
		<description>That's right. It's here. The release you've all heard absolutely nothing about and thus couldn't possibly have been waiting for!

Nevertheless, it is a very important release. Before this, creating a custom interface for your game involved modifying the engine code. Now there is a complete custom templating system that allows ...</description>
		<link>http://personal.aparadine.com/2009/12/20/new-release-amun-v1-1/</link>
			</item>
	<item>
		<title>Amun Final</title>
		<description>As of tonight Amun final has been uploaded to the files section of the website. Some significant bug fixes have been implemented since the release of the beta, so you may wish to grab the new release asap. At this point, to the best of my knowledge, the game design ...</description>
		<link>http://personal.aparadine.com/2009/09/20/amun-final/</link>
			</item>
	<item>
		<title>Atlarius Amun Beta</title>
		<description>Amun Beta, so named after the Egyptian god of creation, has been released! It has been a while since the alpha release of the Atlarius game engine. That release was merely a shell, a ticking engine with nothing around it. Now that the beta has rolled around, it is so ...</description>
		<link>http://personal.aparadine.com/2009/09/03/atlarius-amun-beta/</link>
			</item>
	<item>
		<title>Atlarius Site</title>
		<description>Short post. I made a site for the engine. See it here. </description>
		<link>http://personal.aparadine.com/2009/08/01/atlarius-site/</link>
			</item>
	<item>
		<title>Atlarius Game Engine Released!</title>
		<description>This is a very happy moment for me. I've written a lot of software over the years, and I've used most of it a fair amount in my personal life. Until now, however, I had not created a complete, release-ready piece of software suited for public usage. There was always ...</description>
		<link>http://personal.aparadine.com/2009/07/26/atlarius-game-engine-released/</link>
			</item>
	<item>
		<title>Captain, we&#8217;ve engaged the enemy</title>
		<description>As of now, my game's combat system is functional. I can (and did, for quite some time) sit here and run the ticker over and over, watching the test fleets attack and defend each other. I certainly wouldn't venture to say it was the best possible way I could have ...</description>
		<link>http://personal.aparadine.com/2009/07/02/captain-weve-engaged-the-enemy/</link>
			</item>
</channel>
</rss>
