Atlarius Game Engine Released!

This is a very happy moment for me. I’ve written a lot of software over the years, and I’ve used most of it a fair amount in my personal life. Until now, however, I had not created a complete, release-ready piece of software suited for public usage. There was always something more important to do during university than, for example, to polish my web portal system up to release standards when there are so many other ones available.

Be shocked. Be awed. Be amazed! Look upon its beauty and bask in its glory. Right, enough talk, here’s the good stuff: Atlarius v1.0a source code, released under the GPLv3. Part of the release notes quoted below:

Features:
-Fleets of ships owned by players.
-Fleets can attack or defend other players
-Fleets can take over enemy planets
-Attacking fleets loot enemy planets
-Resources are salvaged from destroyed ships by defending planets
-Players can upgrade their motherships
-Players can research new technologies
-Players can construct items on planets
-Players can produce more ships
-Resources are mined from player-owned planets
-Mothership repairs itself and regenerates energy

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